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  2. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.

  3. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    A COM object can be created without type library information; with only a path to the DLL file and CLSID. A client can use the COM DLL function DllGetClassObject with the CLSID and IID_IClassFactory to create an instance of a factory object. The client can then use the factory object's CreateInstance to create an instance. [19]

  4. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    In GDI, a device context (DC) defines the attributes of text and images for the output device, e.g., screen or printer. GDI maintains the actual context. Generating the output requires a handle to the device context (HDC). After generating the output, the handle could be released. GDI uses Bresenham's line drawing algorithm to draw aliased lines.

  5. Connected Limited Device Configuration - Wikipedia

    en.wikipedia.org/wiki/Connected_Limited_Device...

    java.io A streamlined version of the java.io package found in the standard edition for doing Input/Output operations. java.lang Contains classes that are essential to the Java language. This package contains standard java types like Integers and Strings as well as basic exceptions, math functions, system functions, threading and security functions.

  6. Connected Device Configuration - Wikipedia

    en.wikipedia.org/wiki/Connected_Device_Configuration

    A profile is a set of APIs that support devices with different capabilities and resources within the CDC framework to provide a complete Java application environment. Three profiles are available, which build on each other incrementally and allow application developers to choose the appropriate programming model for a particular device.

  7. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    DirectX back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 12. Quartz back-end for macOS (dropped in 2.0). Metal back-end for macOS / iOS / tvOS since 2.0.8; older versions use OpenGL by default. [54] [55] Xlib back-end for X11-based windowing system on various operating systems. [56]

  8. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D [1] is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, [2] Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008 (with Platform Update installed).

  9. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .