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A vampire queen has kidnapped a dwarven princess, and the heroes must rescue the princess. [2] The vampire's palace is a five-level dungeon; some rooms contain monsters, while other rooms are empty. The adventure includes a complete map for the gamemaster, and a blank map for the players to fill in as they explore. [3]
Andrew Stretch, for TechRaptor, commented that while there are quality of life improvements in the design changes, the book seems aimed at newcomers and not towards people with "an expansive 5e library". He highlighted that monster stat blocks have been reordered based on "action economy"; creatures with spellcasting have the biggest stat block ...
This adventure is designed as a sequel to Whispers of the Vampire's Blade for 6th-level heroes, but can be run on its own. 6: 0-7869-3652-5: Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich ...
Fall of London is an adventure module ("chronicle") [1] for Vampire: The Masquerade, consisting of six chapters, with six endings depending on the players' actions. [2] [3] Set in London in 2012, the supplement details the local vampire community leading up to and through Operation Antigen, [2] [4] a secret attack on vampires by vampire hunters from the Second Inquisition – an organisation ...
Queen of the Demonweb Pits (Q1) is an adventure module for the Dungeons & Dragons roleplaying game written by David Sutherland. The "Q" in the module code is an abbreviation for "queen". [ 1 ] The module, a sequel to the D series of modules, [ 2 ] was novelized in 2001.
On Strahd's portrayal in Dungeons and Dragons: Shadows of the Vampire (November 2016), Gavin Sheehan, for Bleeding Cool, wrote: "Shadows Of The Vampire is probably our favorite of the bunch as it introduces you to one of the longest-running villains in the game, Strahd von Zarovich from the Ravenloft adventures. If you haven't caught on to the ...
The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR.The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D.
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