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  2. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  3. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [ 1 ] [ 2 ] When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology.

  5. Software - Wikipedia

    en.wikipedia.org/wiki/Software

    The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable ...

  6. Software development - Wikipedia

    en.wikipedia.org/wiki/Software_development

    Software development is the process of designing and implementing a software solution to satisfy a user. The process is more encompassing than programming , writing code , in that it includes conceiving the goal, evaluating feasibility, analyzing requirements , design , testing and release .

  7. Educational psychology - Wikipedia

    en.wikipedia.org/wiki/Educational_psychology

    Educational psychology is the branch of psychology concerned with the scientific study of human learning.The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning.

  8. Media psychology - Wikipedia

    en.wikipedia.org/wiki/Media_psychology

    Media psychology is a branch of psychology that focuses on the interactions between human behavior, media, and technology.Media psychology is not limited to mass media or media content; it includes all forms of mediated communication and media technology-related behaviors, such as the use, design, impact, and sharing behaviors.

  9. Educational neuroscience - Wikipedia

    en.wikipedia.org/wiki/Educational_neuroscience

    Educational neuroscience (or neuroeducation, [1] a component of Mind Brain and Education) is an emerging scientific field that brings together researchers in cognitive neuroscience, developmental cognitive neuroscience, educational psychology, educational technology, education theory and other related disciplines to explore the interactions between biological processes and education.