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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The last Linux Doom binaries were provided by id Software on October 13, 1996, through the company's FTP server. The source code to the Linux version of Doom was released by id Software on December 23, 1997, under a non-profit End user license agreement; it was re-released on October 3, 1999, under the terms of the GPL-2.0-or-later license.

  3. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  4. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  5. FAA restricting helicopter flights near Reagan National after ...

    www.aol.com/news/faa-restricting-helicopter...

    The U.S. Federal Aviation Administration is indefinitely restricting helicopter flights near Washington Reagan National Airport after a deadly collision between an American Airlines regional jet ...

  6. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    The source code to the Linux version of Doom was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of Doom II about a week later on December 29, 1997. [4] [5] The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999.

  7. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  8. NFL betting: Commanders-Lions over almost hits before ... - AOL

    www.aol.com/sports/nfl-betting-commanders-lions...

    If you had the under for the Washington Commanders-Detroit Lions game, all you could do was laugh. That ticket was drawing dead before halftime.

  9. Mom Searches Toddler's Flu Symptoms Online, Suddenly ... - AOL

    www.aol.com/lifestyle/mom-searches-toddlers-flu...

    A mom who was told her daughter had the flu discovered she had something far more dire — after looking online when her toddler’s health continued to deteriorate.