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Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations.
The monkey and the coconuts is a mathematical puzzle in the field of Diophantine analysis that originated in a short story involving five sailors and a monkey on a desert island who divide up a pile of coconuts; the problem is to find the number of coconuts in the original pile (fractional coconuts not allowed). The problem is notorious for its ...
Dr. Brain is a series of educational games introduced by Sierra On-Line in 1992. The objective of each game is to solve a series of puzzles to aid characters named Dr. Brain who changed from title to title.
The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve on each double page. The series's success inspired the creation of three related series: Advanced Puzzle Adventures, Young Puzzle Adventures and Science Puzzle Adventures.
The National Science Bowl (NSB) is a high school and middle school science knowledge competition, using a quiz bowl format, held in the United States. A buzzer system similar to those seen on popular television game shows is used to signal an answer.
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