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  2. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  3. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    The pixel pipelines take pixel (each pixel is a dimensionless point) and texel information and process it, via specific matrix and vector operations, into a final pixel or depth value; this process is called rasterization. Thus, ROPs control antialiasing, when more than one sample is merged into one pixel.

  4. Embedded zerotrees of wavelet transforms - Wikipedia

    en.wikipedia.org/wiki/Embedded_Zerotrees_of...

    Embedded zerotree wavelet algorithm (EZW) as developed by J. Shapiro in 1993, enables scalable image transmission and decoding. It is based on four key concepts: first, it should be a discrete wavelet transform or hierarchical subband decomposition; second, it should predict the absence of significant information when exploring the self-similarity inherent in images; third, it has entropy ...

  5. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    In computer graphics, a digital differential analyzer (DDA) is hardware or software used for interpolation of variables over an interval between start and end point. DDAs are used for rasterization of lines, triangles and polygons.

  6. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    Vector images (line work) can be rasterized (converted into pixels), and raster images vectorized (raster images converted into vector graphics), by software. In both cases some information is lost, although certain vectorization operations can recreate salient information, as in the case of optical character recognition .

  7. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    3D rasterization is typically part of a graphics pipeline in which an application provides lists of triangles to be rendered, and the rendering system transforms and projects their coordinates, determines which triangles are potentially visible in the viewport, and performs the above rasterization and pixel processing tasks before displaying ...

  9. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    The algorithm has already been explained to a large extent, but there are further optimizations. The new presented method [4] gets along with only 5 arithmetic operations per step (for 8 pixels) and is thus best suitable for low-performate systems.