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Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...
Apple had noted in its appeal that Epic did not file a class-action lawsuit and said the broad injunction imposed by Rogers exceeds the constitutional authority of federal courts, which typically ...
The company's stock was down more than 2% following the ruling. ... Epic Games was ordered to pay Apple's 30% fee on the roughly $12 million in revenue it earned from "Fortnite" between August ...
The long-running antitrust battle between Apple and Cary-based Epic Games seemingly concluded Tuesday as the U.S. Supreme Court declined to hear either party’s appeals in a case that addressed ...
The Ninth Circuit said at the time of Epic's trial against Apple that the number of video games on Apple's operating mobile system had grown from 131 in the early days of the iPhone to over 300,000.
Apple had argued that the order was unconstitutionally broad because it affected developers who were not involved in the Epic Games litigation. In a related decision, the Supreme Court declined to ...
However, when asked, Epic Games clarified that Unfold would have to sell the game on the Epic Games Store exclusively, having to withdraw the game from Steam for a period of one year. Unfold decided against going with Epic Games, noting that a large part of their marketing for fundraising was a major emphasis on releasing on Steam, as well as ...
Epic was planning to become one of the first big players to launch an iOS app store, but on Wednesday the Fortnite maker revealed that Apple had blocked the move by terminating the developer ...