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OA—Oriental Adventures was originally its own campaign setting, but the setting has been incorporated into Forgotten Realms. Swords of the Daimyo: David Cook: March 1986 ― 68: OA1: 6–10: 0-88038-273-2: Night of the Seven Swords: Jon Pickens, David Cook, Harold Johnson, Rick Swan, Ed Carmien, and David James Ritchie: December 1986 ― 52 ...
Temple of Death is a Dungeons & Dragons adventure module designed by David Cook for use with the D&D Expert Set. It was written by David Cook and published by TSR, Inc. in 1983. The module is intended for player characters of levels 6-10.
Appendix: Monsters and Mythology – The appendix introduces two new monsters for D&D 3.5 edition – the aurumvorax (a badger-like magical beast whose pelt can be melted into pure gold. This beast originally appeared in the first edition module Expedition to the Barrier Peaks ), and the Cataboligne Demon (an Abyssal creature that can appear as ...
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
Ed Fortune, for Starburst, rated Call of the Netherdeep as a 4/5; he wrote that the module "formalises an old D&D trope, the rival party. This is nicely done, as the rivals aren't exactly villains (so your party can't simply slaughter them) and allow for the DM to throw something in when there is lull in the action.
Due to the relatively low use of magic and the lack of magical healing in Tolkien's works, the usual D&D rules and character classes built around magic and healing are not used. Instead, the system introduces new character classes, as well as new Cultures, Virtues and Backgrounds more in keeping with the Middle-earth setting.