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Miniclip is a Swiss mobile game publisher and former browser game website that was first launched on 30 March 2001. [2] It was started by Robert Small and Tihan Presbie with a budget of £40,000. [3] In 2008, Miniclip was valued at over £275 million. [4] In 2018, the company gained over $400 million in revenue through its mobile gaming hit, 8 ...
Continuous Liquid Interface Production (CLIP; originally Continuous Liquid Interphase Printing) is a proprietary method of 3D printing that uses photo polymerization to create smooth-sided solid objects of a wide variety of shapes using resins.
Shockwave Player supported raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo. [3] [4] Hundreds of free online video games were developed using Shockwave, and published on websites such as Miniclip and Shockwave.com. [5]
3D Fantasy Free-to-play 2008 This game features a combo based combat system. Age of Wulin: Active 3D Martial Arts, Wuxia (fantasy) Freemium 2013 Set in ancient China AIKA Online: Active: 3D: Medieval fantasy: Free-to-play: 2009: Aion: Active 3D: Fantasy: Free-to-play: 2008: Albion Online: Active 3D Isometric: Medieval fantasy: Free-to-play with ...
Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo. [3] [4] During the 1990s, Shockwave was a common format for CD-ROM projectors, kiosk presentations, and interactive video games, and dominated in interactive multimedia. [5]
An online HTML5 remake of the original Gravity Guy was created March 2021 and was added to the Miniclip website. The changes of the remake include a brand new art-style, a story campaign, voice acting, local multiplayer and a new original soundtrack.
Beyond projection of vertices & 2D clipping, near clipping is required to correctly rasterise 3D primitives; this is because vertices may have been projected behind the eye. Near clipping ensures that all the vertices used have valid 2D coordinates. Together with far-clipping it also helps prevent overflow of depth-buffer values.
PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable ...