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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed and owned by the San Francisco -based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had ...

  3. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [ 1 ] which may be populated by many simultaneous users who can create a personal avatar [ 2 ] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3 ][ 4 ] These avatars can be textual, [ 5 ] graphical ...

  4. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The visually-based game Habitat also used the term to refer to players within the game world. A later example is Linden Lab's Second Life, which has the player use a custom avatar to interact in a virtual 3D world; after peaking in 2007, its user count declined due to the encroachment of more traditional platforms such as Facebook.

  5. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat ' s gameplay is similar to that of games such as Second Life and Habbo Hotel. [3] The game is made up of thousands of connected worlds, [4] in which players can interact with each other through virtual avatars. [3] Avatars and worlds are created and uploaded by their users [4] using a software development kit for Unity released alongside ...

  6. Habitat (video game) - Wikipedia

    en.wikipedia.org/wiki/Habitat_(video_game)

    Habitat. (video game) Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community [4][5] that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar, [6] Aric Wilmunder and Janet Hunter, the game was made available as a ...

  7. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Avatars socialising in the virtual world Second Life The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term metaverse originated in the 1992 science fiction novel Snow Crash as a portmanteau of "meta" and "universe". In Snow Crash, the metaverse is envisioned as a ...

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