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All frames of reference with zero acceleration are in a state of constant rectilinear motion (straight-line motion) with respect to one another. In such a frame, an object with zero net force acting on it, is perceived to move with a constant velocity, or, equivalently, Newton's first law of motion holds. Such frames are known as inertial.
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).
Even then if an object maintains a constant proper-acceleration from rest over an extended period in flat spacetime, observers in the rest frame will see the object's coordinate acceleration decrease as its coordinate velocity approaches lightspeed. The rate at which the object's proper-velocity goes up, nevertheless, remains constant.
In this case, the three-acceleration vector is perpendicular to the three-velocity vector, = and the square of proper acceleration, expressed as a scalar invariant, the same in all reference frames, = + (), becomes the expression for circular motion, =. or, taking the positive square root and using the three-acceleration, we arrive at the ...
Calculation of the speed difference for a uniform acceleration. Uniform or constant acceleration is a type of motion in which the velocity of an object changes by an equal amount in every equal time period. A frequently cited example of uniform acceleration is that of an object in free fall in a uniform gravitational field.
For a constant mass, force equals mass times acceleration (=). For every action, there is an equal and opposite reaction. (In other words, whenever one body exerts a force F → {\displaystyle {\vec {F}}} onto a second body, (in some cases, which is standing still) the second body exerts the force − F → {\displaystyle -{\vec {F}}} back onto ...
Lower deceleration limit — zero jerk; linear decrease in velocity; Deceleration ramp down — positive jerk limit; linear increase in acceleration to zero; quadratic decrease in velocity; approaching the desired position at zero speed and zero acceleration; Segment four's time period (constant velocity) varies with distance between the two ...
Either way: "All uncharged, freely falling test particles follow the same trajectories, once an initial position and velocity have been prescribed". [8]: 6 "... in a uniform gravitational field all objects, regardless of their composition, fall with precisely the same acceleration."