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  2. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Perspective (graphical) Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed][dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an ...

  3. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    A vanishing point is a point on the image plane of a perspective rendering where the two-dimensional perspective projections of mutually parallel lines in three-dimensional space appear to converge. When the set of parallel lines is perpendicular to a picture plane, the construction is known as one-point perspective, and their vanishing point ...

  4. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).

  5. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    In photography and cinematography, perspective distortion is a warping or transformation of an object and its surrounding area that differs significantly from what the object would look like with a normal focal length, due to the relative scale of nearby and distant features. Perspective distortion is determined by the relative distances at ...

  6. Tilt–shift photography - Wikipedia

    en.wikipedia.org/wiki/Tilt–shift_photography

    The 1961 35 mm f / 3.5 PC-Nikkor lens—the first perspective-control lens for a 35 mm camera. In photography, a perspective-control lens allows the photographer to control the appearance of perspective in the image; the lens can be moved parallel to the film or sensor, providing the equivalent of corresponding view camera movements.

  7. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    Video game graphics. Viewing frustum. v. t. e. Look up picture plane in Wiktionary, the free dictionary. In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work.

  8. 180-degree rule - Wikipedia

    en.wikipedia.org/wiki/180-degree_rule

    180-degree rule. This schematic shows the axis between two characters and the 180° arc on which cameras may be positioned (green). When cutting from the green arc to the red arc, the characters switch places on the screen. In filmmaking, the 180-degree rule[1] is a basic guideline regarding the on-screen spatial relationship between a ...

  9. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    The tree is at the intersection of two lines, sometimes called a power point[1] or a crash point. [2] The rule of thirds is a rule of thumb for composing visual images such as designs, films, paintings, and photographs. [3] The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal ...