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Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [ 2 ]
According to the developer's claim, Redshift is the first 3D renderer with full GPU acceleration on the market. It was initially released in 2014 by Redshift Rendering Technologies Inc. [ 2 ] [ 3 ] In 2017 Redshift experimented with a virtual reality input user interface, initially tailored for architects.
Redshift A third-party GPU-accelerated, biased renderer with plugins for 3ds Max, Cinema 4D, Houdini, Katana and Maya. Mental Ray Mental ray is a third-party renderer using bucket rendering, a technique that allows distributing the rendering task for a single image between several computers. Since 3ds Max 2018, mental ray is no longer shipped ...
From R12 to R20, Cinema 4D was available in four variants. A core Cinema 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize,' which adds functions for architectural design and 'Studio,' which includes all modules.
High-redshift galaxy candidates in the Hubble Ultra Deep Field, 2012 [19] The spectrum of light that comes from a source (see idealized spectrum illustration top-right) can be measured. To determine the redshift, one searches for features in the spectrum such as absorption lines, emission lines, or other variations in light intensity. If found ...
Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.
Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware.
RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.
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