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  2. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data.WAD stands for Where's All the Data?. [1]

  3. Quake Army Knife - Wikipedia

    en.wikipedia.org/wiki/Quake_Army_Knife

    Free and open-source software portal ... QuArK is the most popular tool to access WAD files. ... There were plans to make a C++ version of QuArK that reuses the ...

  4. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Dolphin became an open-source project on 13 July 2008 [28] [34] when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license. [28] At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets . [ 28 ]

  5. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    WAD – Data storage (contains music, maps, and textures) DEH – DeHackEd files to mutate the game executable (not officially part of the Doom engine) DSG – Saved game; LMP – A "lump", an entry in a WAD file; LMP – Saved demo recording; MUS – Music file (usually contained within a WAD file)

  6. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The present article is a list of known platforms to which Doom has been confirmed to be ported.. Doom is one of the most widely ported video games. [1] Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices.

  7. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    A Doom WAD file intended to be used instead of the copyrighted file from the original Doom and Doom ... DarkPlaces is an open source derivative. id Tech 2.5: id Software:

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  9. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner. Placed throughout the map are various artifacts to collect, which unlock different areas ...