When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the terminal velocity is approached. In this example, a speed of 50 % of terminal velocity is reached after only about 3 seconds, while it takes 8 seconds to reach 90 %, 15 seconds to ...

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  5. Piston motion equations - Wikipedia

    en.wikipedia.org/wiki/Piston_motion_equations

    To convert the angle domain equations to time domain, first replace A with ωt, and then scale for angular velocity as follows: multiply ′ by ω, and multiply ″ by ω². Velocity maxima and minima

  6. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Timing diagram over one revolution for angle, angular velocity, angular acceleration, and angular jerk. Consider a rigid body rotating about a fixed axis in an inertial reference frame. If its angular position as a function of time is θ(t), the angular velocity, acceleration, and jerk can be expressed as follows:

  7. Torricelli's equation - Wikipedia

    en.wikipedia.org/wiki/Torricelli's_equation

    In physics, Torricelli's equation, or Torricelli's formula, is an equation created by Evangelista Torricelli to find the final velocity of a moving object with constant acceleration along an axis (for example, the x axis) without having a known time interval. The equation itself is: [1] = + where

  8. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    Velocity and acceleration in non-uniform circular motion. In non-uniform circular motion, an object moves in a circular path with varying speed. Since the speed is changing, there is tangential acceleration in addition to normal acceleration. The net acceleration is directed towards the interior of the circle (but does not pass through its center).

  9. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.