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AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
AMD Radeon Software supports VCE with built in game capture ("Radeon ReLive") and use AMD AMF/VCE on APU or Radeon Graphics card to reduce FPS drop when capturing game or video content. [ 57 ] HandBrake added Video Coding Engine support in version 1.2.0 in December 2018.
On 24 November 2015, AMD released a new version of their graphics driver following the formation of the Radeon Technologies Group (RTG) to provide extensive software support for their graphics cards. This driver, labelled Radeon Software Crimson Edition, overhauls the UI with Qt , resulting in better responsiveness from a design and system ...
AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
In 2008, AMD released the low-level programming specifications for its GPUs, and works with the X.Org Foundation to develop drivers for AMD graphics cards. [ 272 ] [ 273 ] Extensions for software parallelism (xSP), aimed at speeding up programs to enable multi-threaded and multi-core processing, announced in Technology Analyst Day 2007.
RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.
The Navi GPUs are the first AMD GPUs to use the new RDNA architecture, [6] whose compute units have been redesigned to improve efficiency and instructions per clock (IPC). It features a multi-level cache hierarchy, which offers higher performance, lower latency, and less power consumption compared to the previous series.
A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release. The DirectX team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with DirectX.