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The exFAT format allows individual files larger than 4 GB, facilitating long continuous recording of HD video, which can exceed the 4 GB limit in less than an hour. Current digital cameras using FAT32 will break the video files into multiple segments of approximately 2 or 4 GB. EFS supported in Windows 10 v1607 and Windows Server 2016 or later.
Windows 98 introduced a utility to convert existing hard disks from FAT16 to FAT32 without loss of data. In the Windows NT line, native support for FAT32 arrived in Windows 2000. A free FAT32 driver for Windows NT 4.0 was available from Winternals, a company later acquired by Microsoft. The acquisition of the driver from official sources is no ...
The universal binary format is a format for executable files that run natively either on both PowerPC-based and x86-based Macs or on both Intel 64-based and ARM64-based Macs. The format originated on NeXTStep as " Multi-Architecture Binaries ", and the concept is more generally known as a fat binary , as seen on Power Macintosh .
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USLD – format used by Unison Shift to store level layouts. VVVVVV – format used by VVVVVV; CPS – format used by The Powder Toy, Powder Toy save; STM – format used by The Powder Toy, Powder Toy stamp; PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets.
Mac OS X revived the use of AppleDouble; on file systems such as NFS and WebDAV that do not natively support resource forks, Finder information, or extended attributes, that information is stored in AppleDouble format, with the second file having a name generated by prepending "._" to the name of the first file (thus, this information acts as a ...
The Transaction-Safe FAT File System (TFAT) of the TFAT12, TFAT16 and TFAT32 file systems is a driver layer modification to the original FAT file systems FAT12, FAT16 and FAT32 maintaining two copies (FAT 0 and FAT 1) of the file allocation table instead of two identical ones. While performing a drive operation, changes would be made to FAT 1.
Fat binaries were a feature of NeXT's NeXTSTEP/OPENSTEP operating system, starting with NeXTSTEP 3.1. In NeXTSTEP, they were called "Multi-Architecture Binaries". Multi-Architecture Binaries were originally intended to allow software to be compiled to run both on NeXT's Motorola 68k-based hardware and on Intel IA-32-based PCs running NeXTSTEP, with a single binary file for both platforms. [10]