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  2. Guilty Gear Xrd - Wikipedia

    en.wikipedia.org/wiki/Guilty_Gear_Xrd

    The game is set in 2187, one year after its predecessor, Guilty Gear 2: Overture. [14]Starting in Sign ' s storyline, the first part is set in arcade mode (episode mode in Revelator/REV2) through each characters' own storyline, besides Elphelt, and focuses on Ramlethal Valentine's arc, while the second part of the storyline is set after arcade mode's storyline on the console version, focusing ...

  3. Worm's-eye view - Wikipedia

    en.wikipedia.org/wiki/Worm's-eye_view

    A worm's-eye view is a description of the view of a scene from below that a worm might have if it could see. It is the opposite of a bird's-eye view. [1]It can give the impression that an object is tall and strong while the viewer is childlike or powerless.

  4. Stanislavski's system - Wikipedia

    en.wikipedia.org/wiki/Stanislavski's_system

    Stanislavski's earliest reference to his system appears in 1909, the same year that he first incorporated it into his rehearsal process. [21] Olga Knipper and many of the other MAT actors in that production—Ivan Turgenev's comedy A Month in the Country—resented Stanislavski's use of it as a laboratory in which to conduct his experiments. [22]

  5. Dramatistic pentad - Wikipedia

    en.wikipedia.org/wiki/Dramatistic_pentad

    The dramatistic pentad forms the core structure of dramatism, a method for examining motivations that the renowned literary critic Kenneth Burke developed. Dramatism recommends the use of a metalinguistic approach to stories about human action that investigates the roles and uses of five rhetorical elements common to all narratives, each of which is related to a question.

  6. Dramatic convention - Wikipedia

    en.wikipedia.org/wiki/Dramatic_convention

    Dramatic conventions are the specific actions and techniques the actor, writer or director has employed to create a desired dramatic effect or style.. A dramatic convention is a set of rules which both the audience and actors are familiar with and which act as a useful way of quickly signifying the nature of the action or of a character.

  7. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    From the perspective of the designer, the mechanics generate dynamics which generate aesthetics. This relationship poses a challenge for the game designer as they are only able to influence the mechanics and only through them can be produced meaningful dynamics and aesthetics for the player. The perspective of the player is the other way around.

  8. 5 Tips to Make the Best Alcohol-Free Cocktails, According to ...

    www.aol.com/5-tips-best-alcohol-free-182900197.html

    Unlike traditional cocktails made that use a spirit as a base, most nonalcoholic drinks are water-based or contain a high quantity of water through ingredients like fruit juices or teas.

  9. Dramatism - Wikipedia

    en.wikipedia.org/wiki/Dramatism

    Dramatism emerged as the antithesis to war - it encouraged a poetic dialectic and variations in perspectives in order to come to a joint conclusion to appease all. This came as an opposition to how wars functioned, with "monolithic certainty in the rule of the strongman" and with the need for complete obedience.