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Link aggregation between a switch and a server In computer networking , link aggregation is the combining ( aggregating ) of multiple network connections in parallel by any of several methods. Link aggregation increases total throughput beyond what a single connection could sustain, and provides redundancy where all but one of the physical ...
A LAG is a method of inverse multiplexing over multiple Ethernet links, thereby increasing bandwidth and providing redundancy. It is defined by the IEEE 802.1AX-2008 standard, which states, "Link Aggregation allows one or more links to be aggregated together to form a Link Aggregation Group, such that a MAC client can treat the Link Aggregation Group as if it were a single link."
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
In June 2024, Nintendo filed a lawsuit against James Williams, who had been involved in operating a piracy network of Nintendo Switch games on the SwitchPirates, Reddit online community. Later in November, Nintendo submitted a court filing that sought information of the people who worked with Williams on Reddit, Discord, and GitHub. The company ...
GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.
Ryujinx is a discontinued free and open-source emulator of the Nintendo Switch.It was first released on February 5, 2018 and supported more than 3,000 games by 2024. On October 1, 2024, Ryujinx pulled its source code from GitHub, and the project was shut down after a request from Nintendo.
All traffic goes over the trunk twice, so the theoretical maximum sum of up and download speed is the line rate. For a two-armed configuration, uploading does not need to impact download performance significantly. Furthermore, performance may be worse than these limits, such as in the case of half-duplexing and other system limitations.
GGPO is utilized for online multiplayer play, affording Fightcade the same "rollback" lag mitigation techniques present in GGPO's original client. The software client supports a large variety of arcade hardware, including many Capcom boards ( CPS-1 , CPS-2 , CPS-3 ), the Neo Geo and the Sega NAOMI .