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  2. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java ...

  4. DirectDraw Surface - Wikipedia

    en.wikipedia.org/wiki/DirectDraw_Surface

    The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  7. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The author claims that he wrote the game originally in C, switched then to Java, and later converted it with an automatic code converter to C++. [393] Carnivores 2: 1999 2013 Simulation: Proprietary: Freeware: Action Forms: A version from 2013 is available on assembla. [394] Around 2017 the source code was released via Moddb. [395] Crystal ...

  8. Taligent - Wikipedia

    en.wikipedia.org/wiki/Taligent

    Taligent's own published software was a set of development tools based on Java and JavaBeans, called WebRunner; and a groupware product based on Lotus Notes called Places for Project Teams. [68] [69] Taligent licensed various technologies to Sun which became an enduring part of Java, and others to Oracle Corporation and Netscape.

  9. Wikipedia:WikiProject Core Content/Articles - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Core...

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