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The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
The Dungeons & Dragons Basic Set was revised in 1983 by Frank Mentzer, this time as Dungeons & Dragons Set 1: Basic Rules.Between 1983 and 1985, this system was expanded by Mentzer as a series of five boxed sets, including the Basic Rules, Expert Rules (supporting character levels 4 through 14), [1] Companion Rules (supporting levels 15 through 25), [2] Master Rules (supporting levels 26 ...
Beast Man and Trap Jaw kidnap Orko to be their slave, using a magic stone amulet that they stole from Evil-Lyn, who had taken it from the rightful owners. They intend to use the amulet to gain control of the palace, using Orko as a hostage turned slave. The amulet refuses to let Orko use his magic for anything but exactly what they tell him to.
The Dungeons & Dragons Basic Set was revised in 1983 by Frank Mentzer as Dungeons & Dragons Set 1: Basic Rules.Between 1983 and 1985, the system was revised and expanded by Mentzer as a series of five boxed sets, including: the Basic Rules (supporting character levels 1–3), Expert Rules (supporting levels 4–14), [1] Companion Rules (supporting levels 15–25), [2] Master Rules (supporting ...
His symbol is an eye in a pentagon; usually this is worn as an amulet. Boccob was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #70 (1983). [4] Boccob is usually portrayed as a middle aged man with white hair who wears purple robes decorated with golden runes.
Agimat, a Filipino word for "amulet" or "charm". Ankh, an amulet which appears frequently in Egyptian tomb paintings and other art, often at the fingertips of a god or goddess. (Egyptian mythology) Phylactery, an amulet or charm, worn for its supposed magical power.
Skill: Arc of Might – Channels all of the user’s strength into an almighty blow; consumes all of the user’s stamina when activated. Mystic Spearhand Maister’s Teaching Location Capcom
The Book of Artifacts (abbreviated as BoA [1]) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This book, published by TSR, Inc. in 1993, details 50 different artifacts, special magic items found within the game at the Dungeon Master's option.