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He spent 10 years coaching his two sons’ baseball and basketball teams. He and his wife, Colleen, are now sports parents for two high schoolers. His column is posted weekly.
Penney's game, named after its inventor Walter Penney, is a binary (head/tail) sequence generating game between two players. Player A selects a sequence of heads and tails (of length 3 or larger), and shows this sequence to player B. Player B then selects another sequence of heads and tails of the same length.
Furthermore, 78% of young adults (ages 18– 24) used Snapchat, while 71% of young adults used Instagram" [35] Here we can see a large number of young people between 18 and 24 years old use social networks. The survey also served to see the levels of anxiety, depression, and loneliness of the participants.
Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies.
In the 2000s, social networking sites proliferated and a high proportion of adolescents used them. As of 2012, 73% of 12–17 year olds reported having at least one social networking profile; [234] two-thirds (68%) of teens texted every day, half (51%) visited social networking sites daily, and 11% sent or received tweets at least once every ...
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