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This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules
Wikipedia:Lua style guide – standards to improve the readability of code through consistency "What do converted templates look like?" (slideshow) Help:Lua debugging – a how-to guide about debugging Lua modules; Help:Lua for beginners – basic tutorial and pointers; Wikipedia:Lua string functions – string performance considerations and limits
Help:Lua debugging – a how-to guide about debugging Lua modules; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules; Manual:Coding conventions/Lua – standards to improve the readability of code through consistency; mw:Extension:Scribunto/Lua reference manual; Wikipedia:Advanced template coding
The general, non-MediaWiki Lua reference manual can—while being very well written, comprehensive, and informative—be problematic for beginners, because certain features don't work in Wikipedia—beginning with print(), which appears in standard Lua "hello world" programs.
Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. [3] Lua is cross-platform software , since the interpreter of compiled bytecode is written in ANSI C , [ 4 ] and Lua has a relatively simple C application programming ...
ZeroBrane Studio provides local, remote and cross-platform debugging for applications executing Lua code. The debugger supports the following functions: step through the code, set/remove breakpoints, inspect variables and expressions using the Watch window, inspect the call stack with local values and upvalues (local values defined in the outer ...
Used as an example in Help:Lua debugging#To see the value of a variable without changing the code local p = {} p. Hello = 'Hello' function p. calc (num) return ...