When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. The King of Fighters - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters

    The King of Fighters (KOF) [a] is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman ...

  3. List of The King of Fighters video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_King_of...

    The King of Fighters is a series of fighting games developed by SNK.Originally, the series was developed for SNK's Neo Geo MVS arcade systems. This would continue to be the main platform for King of Fighters games until 2004, when SNK Playmore adopted the Atomiswave arcade system as its primary board.

  4. The King of Fighters XI - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters_XI

    The King of Fighters XI [a] (KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003 . Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed ...

  5. The King of Fighters '96 - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters_'96

    The King of Fighters '96 was the second game to break the technical limits of the Neo Geo platform by using a memory footprint of 362 mega bits (which is roughly 46 mega bytes). While the first two games used the Neo Geo MVS arcade, The King of Fighters '96 included 68 KB of video RAM and 64 KB of RAM.

  6. The King of Fighters 2002 - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters_2002

    The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the ...

  7. The King of Fighters '98 - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters_'98

    The King of Fighters '98 (KOF '98), subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system MVS, AES, CD. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it features most of the characters ...

  8. The King of Fighters '94 - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters_'94

    The King of Fighters '94 (KOF ' 94) is a 2D fighting video game produced by SNK in 1994, released on the Neo Geo MVS arcade system, AES and CD home consoles. It was the first game in The King of Fighters series; KOF '94 is a crossover featuring characters from SNK's fighting game properties Fatal Fury and Art of Fighting and also includes revised versions of characters from their older games ...

  9. The King of Fighters '99 - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters_'99

    The King of Fighters '99 was the last KOF game with producer Takashi Nishiyama due to issues with the company in 2000. [11] Like the earlier games the artwork was done by Shinkiro. [12] Hiroyuki Kono from SNK said that with The King of Fighters '99 the team was trying to provide new content that previous games lacked. The new characters were ...