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  2. Haptic suit - Wikipedia

    en.wikipedia.org/wiki/Haptic_suit

    The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology ...

  3. Dreamscape Immersive - Wikipedia

    en.wikipedia.org/wiki/Dreamscape_Immersive

    It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets , and real-life room-scale stage sets, it enables users to move ...

  4. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    There are potential physical, physiological, and psychological problems for users associated with the Virtual Reality system today. [15] Since Virtual reality is a simulated environment, simulator sickness is a concern for the user. Wearing Virtual Reality headset for a long period of time could cause discomfort and poor depth perception for ...

  5. Mixed reality game developed at UGA may help kids ... - AOL

    www.aol.com/mixed-reality-game-developed-uga...

    Mixed reality gaming may be the motivation kids need to stay active, according to a new study from the University of Georgia. Children participating in the study saw a significant increase in ...

  6. How NJ school uses virtual reality to help kids with autism ...

    www.aol.com/nj-school-uses-virtual-reality...

    Just in time for spring break, tips for making air travel less stressful for people on the spectrum. Here's how one North Jersey school is doing it.

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    That same year, Louis Rosenberg created the virtual fixtures system at the U.S. Air Force's Armstrong Labs using a full upper-body exoskeleton, enabling a physically realistic mixed reality in 3D. The system enabled the overlay of physically real 3D virtual objects registered with a user's direct view of the real world, producing the first true ...