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Until the release of Liberty City Stories, RenderWare had been the game engine behind every 3D game in the Grand Theft Auto III era. Liberty City Stories used Image Metrics for the game's facial animation. In April 2013, the game was released on PlayStation 3 via the PlayStation Network using the PlayStation 2 backward compatibility. [25]
Grand Theft Auto: Liberty City Stories (2005) takes place three years before the events of Grand Theft Auto III in the same rendition of Liberty City. [145] A completely redesigned version of the city was later used in Grand Theft Auto IV (2008), [146] The Lost and Damned (2009), [147] The Ballad of Gay Tony (2009), [148] and Chinatown Wars ...
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Grand Theft Auto: Episodes from Liberty City is a standalone compilation of the two episodes for Grand Theft Auto IV. It contains both The Lost and Damned and The Ballad of Gay Tony on one disc. It was released on 29 October 2009 for the Xbox 360 and on 13 April 2010 for PlayStation 3 and Windows.
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The studio cooperated with Rockstar North on the latter, which was announced as Grand Theft Auto: Liberty City Stories in May 2005. It was released in October of that year to positive reviews. [32] A successor, Grand Theft Auto: Vice City Stories, was released in October 2006. [33]
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