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Every program or task that runs on a computer system occupies a certain amount of processing time on the CPU. If the CPU has completed all tasks it is idle. Modern processors use idle time to save power. Common methods are reducing the clock speed along with the CPU voltage and sending parts of the processor into a sleep state.
During the last 5 minutes, the CPU was idling 40% of the time, on average. During the last 15 minutes, the system was overloaded 698% on average (7.98 runnable processes, so that 6.98 processes had to wait for a turn for a single CPU system on average). This means that this system (CPU, disk, memory, etc.) could have handled all the work ...
The power measurement is often the average power used while running the benchmark, but other measures of power usage may be employed (e.g. peak power, idle power). For example, the early UNIVAC I computer performed approximately 0.015 operations per watt-second (performing 1,905 operations per second (OPS), while consuming 125 kW).
typical thermal power, which is measured under normal load (for instance, AMD's average CPU power) maximum thermal power, which is measured under a worst-case load; For example, the Pentium 4 2.8 GHz has a 68.4 W typical thermal power and 85 W maximum thermal power. When the CPU is idle, it will draw far less than the typical thermal power.
However, the idle process does not use up computer resources (even when stated to be running at a high percent). Its CPU time "usage" is a measure of how much CPU time is not being used by other threads. In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving.
The first number is the total number of seconds the system has been up. The second number is how much of that time the machine has spent idle, in seconds. [16] On multi-core systems (and some Linux versions) the second number is the sum of the idle time accumulated by each CPU. [17]
ACPI 1.0 (1996) defines a way for a CPU to go to idle "C states", but defines no frequency-scaling system. ACPI 2.0 (2000) introduces a system of P states (power-performance states) that a processor can use to communicate its possible frequency–power settings to the OS. The operating system then sets the speed as needed by switching between ...
A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.