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  2. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher.

  3. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Line geometry is extensively used in ray tracing application where the geometry and intersections of rays need to be calculated in 3D. An implementation is described in Introduction to Plücker Coordinates written for the Ray Tracing forum by Thouis Jones.

  4. Arrangement of lines - Wikipedia

    en.wikipedia.org/wiki/Arrangement_of_lines

    After this step, each ray that forms an edge of the arrangement extends either upward or downward from its endpoint; it cannot be horizontal. There are downward rays, one per line, and these rays separate + cells of the arrangement that are unbounded in the downward direction. The remaining cells all have a unique bottommost vertex (again ...

  5. Ray - Wikipedia

    en.wikipedia.org/wiki/Ray

    Half-line (geometry) or ray, half of a line split at an initial point Directed half-line or ray, half of a directed or oriented line split at an initial point; Ray (graph theory), an infinite sequence of vertices such that each vertex appears at most once in the sequence and each two consecutive vertices in the sequence are the two endpoints of an edge in the graph

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics , motion planning , and collision detection .

  7. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    A light ray is a line or curve that is perpendicular to the light's wavefronts (and is therefore collinear with the wave vector). A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time. [1]

  8. Long line (topology) - Wikipedia

    en.wikipedia.org/wiki/Long_line_(topology)

    The closed long ray = [,) consists of an uncountable number of copies of [,) 'pasted together' end-to-end. Compare this with the fact that for any countable ordinal, pasting together copies of [,) gives a space which is still homeomorphic (and order-isomorphic) to [,). (And if we tried to glue together more than copies of [,), the resulting space would no longer be locally homeomorphic to .

  9. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.