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An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. [1]
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
DirectSound also provides a means to capture sounds from a microphone or other input and controlling capture effects during audio capture. [2] After many years of development, today DirectSound is a mature API, and supplies many other useful capabilities, such as the ability to play multichannel sounds at high resolution. While DirectSound was ...
Rogue Amoeba's best-known products are Audio Hijack and Audio Hijack Pro (both now known simply as Audio Hijack). The Audio Hijack programs allow for users to capture and record audio from any program running under macOS. The Pro version adds support for VST, Audio Unit, and LADSPA plugins, among other features.
In October 2014, Elgato released a new version called HD 60. It recorded in 60 frames per second and 1080p high definition video (compared to the previous Game Capture HD's 1080p30 or 720p60), whereas typical low-end video game recording devices capture in 720p and 30 frames per second. The Telegraph gave it four out of five stars. [17]
multi-track audio recorder and editor GPL-2.0-or-later: Audacity: Dominic Mazzoni Yes Yes Yes Yes wxWidgets multi-track audio recorder and editor GPL-2.0-or-later, CC BY 3.0 (documentation) Ecasound: Yes Yes Yes Yes limited support through Cygwin: command line audio recorder GPL-2.0-or-later: Gnome Wave Cleaner: Jeff Welty Yes No No GTK+ audio ...
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