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The instrumentation of streaming audio is limited only by a developer's capacity to record and master the audio. However, this complexity requires that audio streams be much larger in file size than sequences. Also, where sequenced audio can include dynamic shifts, such as additional orchestration during battle scenes, etc., streamed audio cannot.
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. [1]
An audio game is an electronic game in which auditory output serves as the primary or only element of the game that the player responds to. Audio games are comparable to video games except that where video games rely on video output for game-player interactions, audio games rely on audio output. Just as video games typically contain audio ...
PCs continue to rely on third-party devices for in-game sound reproduction, and SoundBlaster is largely the only major player in the entertainment audio expansion card business. The PlayStation 3 handles multiple types of surround sound technology, including Dolby TrueHD and DTS-HD Master Audio , with up to 7.1 channels, and with sampling rates ...
Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...
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