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CSS is good for making simple and effective hover effects. JavaScript allows more complex and dynamic behaviors when a user hovers over an element. JavaScript can control exactly what happens when a mouseover event occurs. This includes displaying tooltips, changing content, or triggering animations and transitions that are beyond what CSS can do.
Therefore, CGA scrolling is done in software, by redrawing the entire screen for every frame, which such systems lack the performance to do for full-screen animation. Adaptive tile refresh minimizes the computing power required for sidescrolling games, to be within the reach of contemporary hardware.
Diffusion curves are vector graphic primitives for creating smooth-shaded images. Each diffusion curve partitions the 2D graphics space through which it is drawn, defining different colors on either side.
To demonstrate specificity Inheritance Inheritance is a key feature in CSS; it relies on the ancestor-descendant relationship to operate. Inheritance is the mechanism by which properties are applied not only to a specified element but also to its descendants. Inheritance relies on the document tree, which is the hierarchy of XHTML elements in a page based on nesting. Descendant elements may ...
Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.
The marquee tag is a non-standard HTML element which causes text to scroll up, down, left or right automatically. The tag was first introduced in early versions of Microsoft's Internet Explorer, and was compared to Netscape's blink element, as a proprietary non-standard extension to the HTML standard with usability problems.
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.