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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Steffensen's method - Wikipedia

    en.wikipedia.org/wiki/Steffensen's_method

    % The fixed point iteration function is assumed to be input as an % inline function. % This function will calculate and return the fixed point, p, % that makes the expression f(x) = p true to within the desired % tolerance, tol. format compact % This shortens the output. format long % This prints more decimal places. for i = 1: 1000 % get ready ...

  4. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  5. Heaviside cover-up method - Wikipedia

    en.wikipedia.org/wiki/Heaviside_cover-up_method

    We calculate each respective numerator by (1) taking the root of the denominator (i.e. the value of x that makes the denominator zero) and (2) then substituting this root into the original expression but ignoring the corresponding factor in the denominator. Each root for the variable is the value which would give an undefined value to the ...

  6. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    For example, the function f(x) = x 20 − 1 has a root at 1. Since f ′(1) ≠ 0 and f is smooth, it is known that any Newton iteration convergent to 1 will converge quadratically. However, if initialized at 0.5, the first few iterates of Newton's method are approximately 26214, 24904, 23658, 22476, decreasing slowly, with only the 200th ...

  7. Laguerre's method - Wikipedia

    en.wikipedia.org/wiki/Laguerre's_method

    If x is a simple root of the polynomial , then Laguerre's method converges cubically whenever the initial guess, , is close enough to the root . On the other hand, when x 1 {\displaystyle \ x_{1}\ } is a multiple root convergence is merely linear, with the penalty of calculating values for the polynomial and its first and second derivatives at ...

  8. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    /// Performs a Karatsuba square root on a `u64`. pub fn u64_isqrt (mut n: u64)-> u64 {if n <= u32:: MAX as u64 {// If `n` fits in a `u32`, let the `u32` function handle it. return u32_isqrt (n as u32) as u64;} else {// The normalization shift satisfies the Karatsuba square root // algorithm precondition "a₃ ≥ b/4" where a₃ is the most ...

  9. Broyden's method - Wikipedia

    en.wikipedia.org/wiki/Broyden's_method

    In numerical analysis, Broyden's method is a quasi-Newton method for finding roots in k variables. It was originally described by C. G. Broyden in 1965. [1]Newton's method for solving f(x) = 0 uses the Jacobian matrix, J, at every iteration.