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The simulation hypothesis proposes that what we experience as the world is actually a simulated reality, such as a computer simulation in which we ourselves are constructs. [1] [2] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing.
In real life [ edit ] A well-known, albeit likely false claim of the use of simulated reality outside of virtual worlds is the Potemkin village , which has become a term to describe a faked appearance of a real situation to create a false impression.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
The simulated multiverse implies that technological leaps suggest that the universe is just a simulation. The ultimate multiverse is the ultimate theory, saying the principle of fecundity asserts that every possible universe is a real universe, thereby obviating the question of why one possibility – ours – is special.
Extreme multiverse explanations are therefore reminiscent of theological discussions. Indeed, invoking an infinity of unseen universes to explain the unusual features of the one we do see is just as ad hoc as invoking an unseen Creator. The multiverse theory may be dressed up in scientific language, but in essence, it requires the same leap of ...
You can debate them, you can argue different sides, but at the end of the day, there's no clear cut answer. That's what makes them so fascinating. How To Answer Unanswerable Questions
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.