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  2. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    An open surface with u- and v-flow lines and Z-contours shown. In technical applications of 3D computer graphics such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids.

  3. Genigraphics - Wikipedia

    en.wikipedia.org/wiki/Genigraphics

    The graphics generator (Forox recorder) was capable of outputting 2,000 line resolution, suitable for 35mm and 72mm film and large sheet film positive using larger cassettes for recording. 4000 and 8000 line resolution was later achieved with duplex scanning and 4x scanning by modifying to the Forox recorder's settings menu.

  4. Waveform graphics - Wikipedia

    en.wikipedia.org/wiki/Waveform_graphics

    Waveform graphics were limited, but could still produce useful output when used in conjunction with programs like gnuplot. Waveform graphics is a simple vector graphics system introduced by Digital Equipment Corporation (DEC) on the VT55 and VT105 terminals in the mid-1970s. It was used to produce graphics output from mainframes and ...

  5. Scientific visualization - Wikipedia

    en.wikipedia.org/wiki/Scientific_visualization

    Solar System image of the main asteroid belt and the Trojan asteroids. Scientific visualization of Fluid Flow: Surface waves in water Chemical imaging of a simultaneous release of SF 6 and NH 3. Topographic scan of a glass surface by an Atomic force microscope.

  6. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  7. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  8. Caustic (optics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(optics)

    That is, given a specific image, to determine a surface whose refracted or reflected light forms this image. In the discrete version of this problem, the surface is divided into several micro-surfaces which are assumed smooth, i.e. the light reflected/refracted by each micro-surface forms a Gaussian caustic.

  9. Cathode-ray tube - Wikipedia

    en.wikipedia.org/wiki/Cathode-ray_tube

    The images may represent electrical waveforms on an oscilloscope, a frame of video on an analog television set (TV), digital raster graphics on a computer monitor, or other phenomena like radar targets. A CRT in a TV is commonly called a picture tube.