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In sports strategy, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock [1]) is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a one-sided contest.
Plutonium recovered from LWR spent fuel, while not weapons grade, can be used to produce nuclear weapons at all levels of sophistication, [25] though in simple designs it may produce only a fizzle yield. [26] Weapons made with reactor-grade plutonium would require special cooling to keep them in storage and ready for use. [27]
This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.
One third of the energy/fissions at the end of the practical fuel life in a thermal reactor are from plutonium, the end of cycle occurs when the U-235 percentage drops, the primary fuel that drives the neutron economy inside the reactor and the drop necessitates fresh fuel being required, so without design change, one third of the fissile fuel ...
Criticality accidents are divided into one of two categories: Process accidents, where controls in place to prevent any criticality are breached;; Reactor accidents, which occur due to operator errors or other unintended events (e.g., during maintenance or fuel loading) in locations intended to achieve or approach criticality, such as nuclear power plants, nuclear reactors, and nuclear ...
The puzzle is known to have appeared as early as 1981, in the book Super Strategies For Puzzles and Games. In this version of the puzzle, A, B, C and D take 5, 10, 20, and 25 minutes, respectively, to cross, and the time limit is 60 minutes. [6] [7] In all these variations, the structure and solution of the puzzle remain the same.
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
Typically in a modern weapon, the weapon's pit contains 3.5 to 4.5 kilograms (7.7 to 9.9 lb) of plutonium and at detonation produces approximately 5 to 10 kilotonnes of TNT (21 to 42 TJ) yield, representing the fissioning of approximately 0.5 kilograms (1.1 lb) of plutonium. [10] [11] Materials which can sustain a chain reaction are called fissile