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Fallback font (freeware fallback font for Windows) Free UCS Outline Fonts aka FreeFont (free/open source, "FreeSerif" includes 3,914 glyphs in v1.52, MES-1 compliant) Gentium (free/open source, "Gentium Plus" includes over 5,500 glyphs in November 2010) GNU Unifont (free/open source, bitmapped glyphs are inclusive as defined in unicode-5.1 only)
The font family is released as GNU FreeFont under the GNU General Public License. It also supports several font formats, including PostScript, TrueType, and OpenType. For this reason the fonts are derived from original work made in FontForge, and stored in .sfd (Spline Font Database) files. The most recent release is from May 2012.
Sample text using different stylistic sets. Gabriola was inspired by the calligraphy of Jan van de Velde the Elder. [1] It was developed with advanced OpenType features and has been optimized for ClearType rendering to improve legibility on screens.
Microgramma is the in-game Doom 3 and Ratchet & Clank: Up Your Arsenal font. Most user interface text in the StarCraft and StarCraft II video games. The 1999 video game, Grand Theft Auto 2, uses the Microgramma D font for its logo. Homeworld game series. The Unicamp logo. The call letters in logos for MyNetworkTV affiliates. The Tame Impala ...
Typeface Family Spacing Weights/Styles Target script Included from Can be installed on Example image Aharoni [6]: Sans Serif: Proportional: Bold: Hebrew: XP, Vista
FreeSans is a free font descending from URW++ Nimbus Sans L, which in turn descends from Helvetica. [158] It is one of free (GPL) fonts developed in GNU FreeFont project, first published in 2002. Other such typefaces take creative liberties from Helvetica and its basic letter shapes.
A font editor is a class of application software specifically designed to create or modify font files. Font editors differ greatly depending on if they are designed to edit bitmap fonts or outline fonts. Most modern font editors deal with the outline fonts. Bitmap fonts uses an older technology and are most commonly used in console applications.
Because the data of Type 1 is a description of the outline of a glyph and not a raster image (i.e. a bitmap), Type 1 fonts are commonly referred to as "outline fonts," as opposed to bitmap fonts. For users wanting to preview these typefaces on an electronic display, small versions of a font need extra hints and anti-aliasing to look legible and ...