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Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome.
The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").
The most famous example of this form of printed fiction is the Choose Your Own Adventure book series, and the collaborative "addventure" format has also been described as a form of interactive fiction. [3] The term "interactive fiction" is sometimes used also to refer to visual novels, a type of interactive narrative software popular in Japan.
This whole structure came from the then-popular Choose Your Own Adventure book series. There are normally two "main stories" and one "side story" which have their own set of choices, and a certain decision - usually at the first two choices - that will determine which of the two "stories" the reader will be a part of.
Packard kept the Choose Your Own Adventure series fresh by changing genres with each title. After the time-travel story, he wrote a spy story, a space opera, a western, a mystery, a science fiction story, and a fantasy. In one of his books, Hyperspace, Packard himself appears as a character (a case of "self-insertion"). [10]