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  2. YouTube's Ms. Rachel takes on first words and potty training ...

    www.aol.com/youtubes-ms-rachel-takes-first...

    She slows down and uses an upbeat voice because that's what helps kids learn best. "When you speak to a child naturally, actually, everywhere around the world, you do slow down. Your voice goes up.

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  6. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

  7. Adibou - Wikipedia

    en.wikipedia.org/wiki/Adibou

    The series was created by Roland Oskian, CEO of Coktel Vision and the brains behind the original Adibou concept as well as coordinator of the game's development; Manuelle Mauger, who managed the development of the content; Arnaud Delrue, responsible for the game's technical development; and Joseph Kluytmans, who was responsible for the visual ...