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  2. Storage classes in C - Wikipedia

    en.wikipedia.org/?title=Storage_classes_in_C&...

    This page was last edited on 24 June 2020, at 18:56 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    The set of basic C data types is similar to Java's. Minimally, there are four types, char, int, float, and double, but the qualifiers short, long, signed, and unsigned mean that C contains numerous target-dependent integer and floating-point primitive types. [15]

  4. Container (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    storage, that is the way of storing the objects of the container; traversal, that is the way of traversing the objects of the container. Container classes are expected to implement CRUD-like methods to do the following: create an empty container (constructor); insert objects into the container; delete objects from the container;

  5. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    The C language provides the four basic arithmetic type specifiers char, int, float and double (as well as the boolean type bool), and the modifiers signed, unsigned, short, and long. The following table lists the permissible combinations in specifying a large set of storage size-specific declarations.

  6. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    In the predecessors of C, including BCPL and B, there was already a concept of static storage., [1] [2] which meant a storage which is always in existence. However, In B, there wasn't a static keyword, but there was an extrn keyword to specify external storage (external to all functions and must be defined outside a function), which is always static, in contrast with auto keyword, which ...

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In C++ pointers to non-static members of a class can be defined. If a class C has a member T a then &C::a is a pointer to the member a of type T C::*. This member can be an object or a function. [16] They can be used on the right-hand side of operators .* and ->* to access the corresponding member.

  8. register (keyword) - Wikipedia

    en.wikipedia.org/wiki/Register_(keyword)

    In the C programming language, register is a reserved word (or keyword), type modifier, storage class, and hint. The register keyword was deprecated in C++, until it became reserved and unused in C++17. It suggests that the compiler stores a declared variable in a CPU register (or some other faster location) instead of in random-access memory.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.