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  2. Speed Dreams - Wikipedia

    en.wikipedia.org/wiki/Speed_Dreams

    Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku.Started in 2008 as a fork of the racing car simulator TORCS, [2] it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.

  3. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections. TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft ...

  4. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    A game by Wolfire Games where the player is an anthropomorphic rabbit who seeks revenge when a group of enemy rabbits ... Speed Dreams: 2010 2023 Sim racing: GPL-2.0 ...

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  6. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Uniquely for Racing Sims, it was open source, making it even easier for modding teams to add new features and even create whole new games (Such as the TORCS-Based Speed Dreams) Sega AM2's 1999 arcade game Ferrari F355 Challenge, later ported to the Dreamcast in 2000, was considered the most accurate simulation of the Ferrari F355 possible up ...

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    www.aol.com/games/play/difference-games/dreams

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  8. ‘The greatest story in football’: How Aussie Jordan Mailata ...

    www.aol.com/greatest-story-football-aussie...

    Mailata didn’t play a game in the regular season until 2020, spending two years on the bench learning his trade. He’s played at least 65% of the team’s snaps ever since, making 77 starts ...

  9. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    Racing games, another uncommon Linux commercial genre, have also seen development. [420] One of the earliest was RARS, which evolved following the principle of forking into TORCS and then Speed Dreams. MicroRacers [421] and Toy Cars [422] are inspired by Micro Machines, while Ultimate Stunts [423] and Stunt Rally, [424] are rooted in Stunts.