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  2. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    for the 3-cube is rotations of a 2-polytope (square) in 2-space = 4; for the 2-cube is rotations of a 1-polytope in 1-space = 1; In other words, the 2D puzzle cannot be scrambled at all if the same restrictions are placed on the moves as for the real 3D puzzle. The moves actually given to the 2D Magic Cube are the operations of reflection.

  3. List of four-dimensional games - Wikipedia

    en.wikipedia.org/wiki/List_of_four-dimensional_games

    4D visualization Stereoscopic view Ref. 2048 4D: puzzle: Huon Wilson, based on 2048 by Gabriele Cirulli 2014 MIT: JavaScript: 2D sections: No [1] 4D Blocks: building blocks and trains John McIntosh 2013 Public Domain: Java: perspective projection: Yes [2] 4D Building Blocks: puzzle: Henryk Trappmann 2006 ? Java: parallel projection: Yes [3] 4D ...

  4. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    Mechanically identical to the standard 3×3×3 cube, but with specially printed stickers for displaying the date. Much easier to solve since five of the six faces are ignored. Ideal produced a commercial version during the initial cube craze. Sticker sets are also available for converting a normal cube into a calendar. Commercial Name: Magic Cube

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  6. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Rubik applied for a patent in Hungary for his "Magic Cube" (Hungarian: bűvös kocka) on 30 January 1975, [4] and HU170062 was granted later that year. The first test batches of the Magic Cube were produced in late 1977 and released in toy shops in Budapest. Magic Cube was held together with interlocking plastic pieces that prevented the puzzle ...

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  8. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  9. Magic cube - Wikipedia

    en.wikipedia.org/wiki/Magic_cube

    An example of a 3 × 3 × 3 magic cube. In this example, no slice is a magic square. In this case, the cube is classed as a simple magic cube.. In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an n × n × n pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four ...