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  2. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    D&D chroniclers Michael Witwer et al., in the book Dungeons & Dragons Art & Arcana, noted that the "level of Tolkienesque history and detail that Greenwood had infused in his creation - and almost "real world" quality - granted the Realms an irresistible allure [...]. While at its core the Forgotten Realms is a familiar, almost traditional ...

  3. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield of protection) at the same time. The body slots are neck, arms, feet, hands, head, and waist". [7]: 259–260

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The most popular use of these terms is found in most MMORPGs, where game designers use buffs and nerfs to maintain game balance shortly after introducing a new feature that may cause significant changes to the game's mechanics. This is sometimes due to a method of using or acquiring the object that was not considered by the developers.

  5. List of tabletop role-playing games - Wikipedia

    en.wikipedia.org/wiki/List_of_tabletop_role...

    Based on making D&D playable without magic [clarification needed] Ironsworn: Shawn Tomkin Powered by the Apocalypse: 2018 It Came From The Late, Late, Late Show: Stellar Games: 1989 It Was a Mutual Decision: Ron Edwards 2006 Jadeclaw: Sanguine Productions Ltd: 2002 James Bond 007: Role-Playing in Her Majesty's Secret Service: Victory Games, a ...

  6. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]

  7. List of Advanced Dungeons & Dragons 2nd edition monsters ...

    en.wikipedia.org/wiki/List_of_Advanced_Dungeons...

    This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...

  8. Descent: Journeys in the Dark - Wikipedia

    en.wikipedia.org/wiki/Descent:_Journeys_in_the_Dark

    Descent is set in Terrinoth, the same fantasy universe as Runebound, Runewars and Rune Age, [2] as well as the new edition of BattleLore. For a time Dungeonquest was set in the world of Terrinoth as well, however, though still keeping the names of characters and types of monsters, FFG removed all references to Terrinoth as of the latest revised ...

  9. Snakes and ladders - Wikipedia

    en.wikipedia.org/wiki/Snakes_and_ladders

    Instead of tokens for each player, there is a store of indistinguishable tokens shared by all players. The illustration has five tokens (and a five by five board). There is no die to roll; instead, the player chooses any token and moves it one to four spaces. Whoever moves the last token to the Home space (i.e. the last number) wins. [13]