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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  3. Social influences on fitness behavior - Wikipedia

    en.wikipedia.org/wiki/Social_influences_on...

    Social media fitness can be taken negatively and affect users mental and physical health. To prevent negative effects of fitness social media the consumer should ask the credibility of the creator. [15] Another helpful tip to help with harmful effects of fitness media is to see them as challenges and not make them demotivate you. [15]

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the look of content-driven curriculum in schools.

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]

  6. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Internet has its impact on all age groups from elders to children. According to the article 'Digital power: exploring the effects of social media on children's spirituality', children consider the Internet as their third place after home and school. [36] One of the main effects social media has had on children is the effect of cyber bullying.

  7. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    Fitness games rely on technology that tracks body movement or reaction. The genre has been used to challenge the stereotype of gaming as a sedentary activity, and promoting an active lifestyle among gamers. [5] Fitness games are seen as evolving from technology aimed at making exercise more fun. [6]

  8. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    In January 2024, BMJ Public Health published a systematic review of 14 studies investigating associations between sound-induced hearing loss and playing video games and esports that found a significant association between gaming and hearing loss or tinnitus and that the average measured sound levels during gameplay by subjects (which averaged 3 ...

  9. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Young people are at particular risk of developing internet addiction disorder, [1] with case studies highlighting students whose academic performance declines as they spend more time online. [2] Some experience health consequences from loss of sleep [3] as they stay up to continue scrolling, chatting, and gaming. [4]