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A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
Stockfish has been one of the strongest chess engines in the world for several years; [3] [4] [5] it has won all main events of the Top Chess Engine Championship (TCEC) and the Chess.com Computer Chess Championship (CCC) since 2020 and, as of 16 November 2024, is the strongest CPU chess engine in the world with an estimated Elo rating of 3642 ...
XBoard/WinBoard also fully support engines that play chess variants, such as Fairy-Max. This means the GUI is able to display a wide range of variants such as xiangqi (Chinese chess), shogi (Japanese chess), makruk (Thai chess), Crazyhouse, Capablanca Chess and many other Western variants on boards of various sizes. It offers a Westernized ...
Hardware requirements for chess engines are minimal, but performance will vary with processor speed, and memory, needed to hold large transposition tables. Most modern chess engines, such as Stockfish, rely on efficiently updatable neural networks, tailored to be run exclusively on CPUs, [9] [10] but Lc0 uses networks reliant on GPU performance.
HIARCS is a proprietary UCI chess engine developed by Mark Uniacke. [1] Its name is an acronym standing for higher intelligence auto-response chess system.Because Hiarcs is written portable in C, it is available on multiple platforms such as Pocket PC, Palm OS, PDAs, iOS, Microsoft Windows and Mac OS X.
Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka.
Most contemporary chess engines are command-line programs which generate chess moves, but which require a separate chess graphical user interface in order to display a chessboard. The main article for this category is Chess engine .
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...