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Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects . [ 4 ] The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit computers .
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Manic Miner and Jet Set Willy were both commercial successes. Smith has stated that Manic Miner was the most enjoyable game to make for him whereas Jet Set Willy was 'seven shades of hell'. [4] After the creation of Jet Set Willy he started work on The Mega Tree (commonly known as Willy Meets The Taxman), [8] for publication by his company ...
The first two games - Manic Miner and Jet Set Willy were written by Matthew Smith during the early 1980s. The Willy saga was to be a trilogy and a third game in the series was planned, Miner Willy Meets The Taxman. [1] [2] The series started in 1983 with the release of Manic Miner, and was followed up a year later with Jet Set Willy and Jet Set ...
Miner 2049er is a 1982 platformer game developed and published by Big Five Software in December 1982. It is set in a mine, where the player controls the Mountie Bounty Bob. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms in each level all while avoiding enemies and within a set amount of time.
Bug-Byte was founded by Tony Baden and Tony Milner, two Oxford chemistry graduates. [3] In 1981 they paid £75 for The Damsel and the Beast for the ZX81, the first game produced by Don Priestley, a former teacher who had learned programming from a night school course.
Software Projects was a computer game development company which was started by Manic Miner developer Matthew Smith, Alan Maton and Colin Roach.After leaving Bug-Byte as a freelance developer, Smith was able to take the rights to his recently developed Manic Miner game with him, due to an oversight in his freelance contract. [1]
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