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A tremor is an involuntary, [1] somewhat rhythmic muscle contraction and relaxation involving oscillations or twitching movements of one or more body parts. It is the most common of all involuntary movements and can affect the hands, arms, eyes, face, head, vocal folds, trunk, and legs.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Lord Soth appeared on the 2018 Screen Rant top list at #12 on "Dungeons & Dragons: The 15 Most Powerful Villains, Ranked", and Scott Baird highlighted that "Lord Soth was a death knight from the Dragonlance setting, who later became one of the Darklords of Ravenloft, before returning to his homeland." [16]
Jaffe was born in Los Angeles, [citation needed] the son of actress Nina Axelrod and film producer Robert Jaffe. [1] His maternal grandfather was screenwriter George Axelrod, while his paternal grandfather was film producer Herb Jaffe.
Essential tremor (ET), also called benign tremor, familial tremor, and idiopathic tremor, is a medical condition characterized by involuntary rhythmic contractions and relaxations (oscillations or twitching movements) of certain muscle groups in one or more body parts of unknown cause. [6]
Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.
The classification of "metallic dragons" was used in the Advanced Dungeons & Dragons second edition Monstrous Manual (1993), [25] although the gold(en) dragon first appeared in the original Dungeons & Dragons "white box" set (1974) [57] and the other dragons comprising the category had been in print since the first edition Monster Manual (1977 ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]