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  2. Multilevel feedback queue - Wikipedia

    en.wikipedia.org/wiki/Multilevel_feedback_queue

    In computer science, a multilevel feedback queue is a scheduling algorithm. Scheduling algorithms are designed to have some process running at all times to keep the central processing unit (CPU) busy. [1] The multilevel feedback queue extends standard algorithms with the following design requirements:

  3. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  4. Feedback - Wikipedia

    en.wikipedia.org/wiki/Feedback

    A feedback loop where all outputs of a process are available as causal inputs to that process. Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause and effect that forms a circuit or loop. [1] The system can then be said to feed back into itself. The notion of cause-and-effect has to be handled ...

  5. Stream processing - Wikipedia

    en.wikipedia.org/wiki/Stream_processing

    In computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views streams, or sequences of events in time, as the central input and output objects of computation.

  6. Stream (computing) - Wikipedia

    en.wikipedia.org/wiki/Stream_(computing)

    In computer science, a stream is a sequence of potentially unlimited data elements made available over time. A stream can be thought of as items on a conveyor belt being processed one at a time rather than in large batches. Streams are processed differently from batch data.

  7. Streaming algorithm - Wikipedia

    en.wikipedia.org/wiki/Streaming_algorithm

    These algorithms are designed to operate with limited memory, generally logarithmic in the size of the stream and/or in the maximum value in the stream, and may also have limited processing time per item. As a result of these constraints, streaming algorithms often produce approximate answers based on a summary or "sketch" of the data stream.

  8. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  9. Pipeline (computing) - Wikipedia

    en.wikipedia.org/wiki/Pipeline_(computing)

    In computing, a pipeline or data pipeline [1] is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements. Computer-related pipelines ...