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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
In World of Warcraft, it is a rare ore used to make weapons and armor of uncommon, rare and epic grade. In The Dark Elf Trilogy by R. A. Salvatore set in the Dungeons & Dragons universe it is used to make drow weaponry. It is also used for armor in The Elder Scrolls III, and in the game Terraria it is
Seed Microsoft Studios Cancelled Cancelled Cancelled Cracking Sands: Polarbit Microsoft Studios Yes Yes Yes Crimson Dragon: Side Story: Grounding Inc. Microsoft Studios Yes Yes Yes Cro-Mag Rally: citizen12 Studio Microsoft Studios Yes Yes Yes Cut the Rope: ZeptoLab ZeptoLab Yes Yes Yes Cut the Rope: Experiments: ZeptoLab ZeptoLab Yes Yes Yes
This is a list of Xbox One games currently planned or released either at retail or via download. [a] See ACA Neo Geo and Arcade Game Series for a list of emulated arcade games that have been released for the Xbox One, and List of Xbox 360 & Xbox games for Xbox one for Xbox 360 & Xbox running on Xbox One with an emulator.
Indie games saw a large boost in visibility within the video game industry and the rest of the world starting around 2005. A key driver was the transition into new digital distribution methods with storefronts like Steam that offered indie games alongside traditional AAA titles, as well as specialized storefronts for indie games.
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.