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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
The game features over 1,000 pets to collect and allows players to trade pets from other people and hatch pets from loot boxes known as eggs. [73] [74] [75] An entry in the Pet Simulator series, Pet Simulator X sparked controversy among the Roblox community when the developers, Big Games, integrated non-fungible tokens into the game, the first ...
The game has players breed cats, which assume character classes and are sent out on adventures, featuring tactical combat on a procedurally-generated grid. Originally announced by Team Meat in 2012 as a follow-up to Super Meat Boy , the game experienced a protracted development cycle, before being cancelled and subsequently reacquired by ...
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
The game was met with positive to mixed reception. GameRankings and Metacritic gave it a score of 73% and 75 out of 100 for the Game Boy Advance version; [6] [10] 68.33% and 64 out of 100 for the PlayStation 2 version; [7] [11] 66.18% and 64 out of 100 for the GameCube version; [8] [12] and 64.77% and 58 out of 100 for the Xbox version.
It is based on Visual Studio Code, and the infrastructure runs on Google Cloud. In addition to including the features, languages and plugins supported by VS Code, it has unique functionality built by Google. These include a built-in generative artificial intelligence assistant powered by Gemini, Nix integrations, and iOS and Android emulators.
The Hydra comes with the large book (800+ pages [6]) "Game programming for the propeller powered HYDRA", a CD with extensive software including demo games and a second book by LaMothe, a keyboard, a mouse, a NES keypad, USB and audio/video cables, a 128 KB "memory card", [7] an experimenter card and a power supply. [8] [9]
The series is named for its main character, an anthropomorphic egg, called Dizzy for the way he somersaults and rolls around the landscape. The games are set in various fairytale-like locations and typically involve Dizzy trying to save his friends and family, the Yolkfolk, often from the schemes of his nemesis, the evil wizard Zaks.