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  2. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    Here α, β, γ are the direction cosines and the Cartesian coordinates of the unit vector | |, and a, b, c are the direction angles of the vector v. The direction angles a, b, c are acute or obtuse angles, i.e., 0 ≤ a ≤ π, 0 ≤ b ≤ π and 0 ≤ c ≤ π, and they denote the angles formed between v and the unit basis vectors e x, e y, e z.

  3. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In such a presentation, the notions of length and angle are defined by means of the dot product. The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle between two vectors of length one is defined as their dot product. So the equivalence of the two definitions ...

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation

  5. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  6. Euler–Rodrigues formula - Wikipedia

    en.wikipedia.org/wiki/Euler–Rodrigues_formula

    The composition of two rotations is itself a rotation. Let (a 1, b 1, c 1, d 1) and (a 2, b 2, c 2, d 2) be the Euler parameters of two rotations. The parameters for the compound rotation (rotation 2 after rotation 1) are as follows:

  7. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    Projections of Z vector Projections of Y vector. A common problem is to find the Euler angles of a given frame. The fastest way to get them is to write the three given vectors as columns of a matrix and compare it with the expression of the theoretical matrix (see later table of matrices). Hence the three Euler Angles can be calculated.

  8. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    p ↦ q p for q = ⁠ 1 + i + j + k / 2 ⁠ on the unit 3-sphere. Note this one-sided (namely, left) multiplication yields a 60° rotation of quaternions. The length of is √ 3, the half angle is ⁠ π / 3 ⁠ (60°) with cosine ⁠ 1 / 2 ⁠, (cos 60° = 0.5) and sine ⁠ √ 3 / 2 ⁠, (sin 60° ≈ 0.866). We are therefore dealing with a ...

  9. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3), the group of all rotation matrices, from an axis–angle representation. In terms of Lie theory, the Rodrigues' formula provides an algorithm to compute the exponential map from the Lie algebra so(3) to its Lie group SO(3).